Recommended Conferences for Electronic Sports
Electronic Sports
As per available reports, about Electronic Sports 3
National Symposium are presently dedicated exclusively to sports medicine.
Electronic Sports (or esports) is a term for organized video game competitions, especially between professionals. The most common video game genres associated with electronic
sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the World Cyber Games, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cash prizes to competitors.
OMICS International Organizes 1000+
Global Events Every Year across USA, Europe & Asia with support from 1000 more
Scientific Societies and Publishes 700+ Open access
Journals which contains over 100000 eminent personalities, reputed scientists as editorial board and
organizing committee members. The conference series website will provide you list and details about the conference organize worldwide.
Scope & Importance:
Although
esports have long been a part of video game culture, competitions have seen a large surge in popularity in recent years. While competitions before around the year 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition
Market Analysis:
Sports Medicine markets are estimated to be at $3.3 billion and is predicted to grow at a CAGR of 9.3% to reach $5.7 billion by 2017. Knee application still holds the largest share among others due to the high frequency of ACL injuries along with other conditions such as rheumatoid arthritis, meniscal cartilage damage, and patellar chondromalacia.
Basketball and soccer are two sports in the spotlight for an increase in the number of professional and non-professional players. These games, along with many other regional games, have increased in popularity in the past decade. This can be seen from almost a 5% to 8% rise in number of basketball players every year. These games, becoming popular in Asian countries such as China, Korea, India, and Eastern Bloc countries, can promote a very favourable outcome for the intensive sports medicine market. Research has shown that due to the large number of players and popularity of sports, the incidences of injury are high. This is predicted to propel the sports medicine market and create emerging markets in the growing economies of Asia and Latin America.
Electronic sports (or esports) is a term for organized video game competitions, especially between professionals. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the World Cyber Games, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cash prizes to competitors.
Although esports have long been a part of video game culture, competitions have seen a large surge in popularity in recent years. While competitions before around the year 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition. Historically, esports have appealed to a small niche audience, with little representation in mass media such as television. Because of this, the increasing availability of online video streaming platforms, particularly Twitch, has become central to current esports competitions. In 2012, the most popular titles featured in professional competition were League of Legends, Dota 2, and StarCraft II. During 2013 and early 2014, the Call of Duty series also emerged as a popular title.
Geographically, esports competitions have their roots in developed countries. South Korea has the best established esports organizations, officially licensing pro-gamers since the year 2000. Official recognition of esports competitions outside South Korea has come somewhat slower. In 2013, Canadian League of Legends player Danny "Shiphtur" Le became the first pro-gamer to receive a United States P-1A visa, a category designated for "Internationally Recognized Athletes" Along with South Korea, most competitions take place in Europe, North America, Australia and China. Despite its large video game market, esports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws.
List of Best International Conferences:
Sports Medicine and Fitness Conference
April 18-20, 2016 Dubai, UAE
Physical Medicine & Rehabilitation Conference and Exhibition
August 25-27, 2016 Philadelphia, USA
Novel Physiotherapies Conference and Expo
June 9-11, 2016 London, UK
Translational Medicine Conference
October 26-28, 2015 Baltimore, Maryland, USA
Euro Health Care and Fitness Summit
September 26-28, 2016 London, UK
Weight Loss and Medicare Expo Meeting
September 19-21, 2016 Vienna, Austria
Public Health & Nutrition Congress
March 10-12, 2016 Madrid, Spain
Emergency Medicine Conference
March 29-31, 2016 Atlanta, USA
Obesity and Weight Management Conference and Exhibition
December 07-09, 2015 Atlanta, USA
Nanomedicine and Nanotechnology in Health Care Conference and Exhibition
July 25-27, 2016 Bangkok, Thailand
Health Economics Summit
July 25-26, 2016 Berlin, Germany
Health Informatics and Technology
June 27-29, 2016 New Orleans, USA
Molecular Medicine and Diagnostics Conference
September 26-28, 2016 Miami, USA
Global Respiratory and Pulmonologist Annual Meeting
November 17-18, 2016 Dubai, UAE
American Dental Congress
October 05-07, 2015 Philadelphia, USA
Computational Systems Biology
August 22-23, 2016, Philadelphia, USA
Bio Summit & Expo
October 10-12, 2016, Dubai, UAE
Plasma Physics Annual Meeting
November 16-20, 2015, Savannah, Georgia
European Plasma Physics Conference
22-26 June 2015, Lisbon, Portugal
Plasma Physics and Applications Conference
August 25 to 27, 2015, Shanghai, China
Fusion Nuclear Technology Symposium
September 14-18, Jeju Island, Korea
European Fusion Theory Conference
October 05-08, 2015, Lisbon, Portugal
Magnet Technology Conference
October 18-23, 2015, Seoul, South Korea
Stellarator-Heliotron Workshop
October 05-09, 2015, Greifswald
Association:
International Society of Arthroscopy, Knee Surgery and Orthopaedic Sports Medicine.
The International Sports Sciences Association (ISSA) USA
International Council of Sport Science and Physical Education (ICSSPE) Germany
Indian Association of Sports Medicine (IASM)
American Academy of Podiatric Sports Medicine
American Medical Societies for Sports medicine and The British Association of Sports and Medicine
Canadian Academy of Sport Medicine
World Institute of Sports Sciences (WISS), Florida
The South African Sports Medicine Association
California Association for Health, Physical Education, Recreation and Dance (CAHPERD)3.
The Association for the Advancement for Applied Sport Psychology
The European Federation of Sport Psychology
British Association of Sport and Exercise Science (BASES)
Brazilian College of Sport Science (CBCE)
Sport and Exercise Science New Zealand (SESNZ)
Sports Medicine Australia (SMA)
17 Japanese Association of University Physical Education and Sports
Centre for Orthopaedic Surgery, Switzerland
Abu Dhabi Knee & Sports Medicine Centre
UAE Football Association
Companies:
Active Implants
Aquatic Safety Concepts
Arthrex
Biomet
Ceterix Orthopaedics
DePuy Mitek, Inc.
Flexion Therapeutics
GE Healthcare
Kinematix
Medtronic
Nike Sports Research Lab
NuOrtho Surgical, Inc.
Reebok
RTI Surgical
Smith & Nephew
Stryker
Tenex Health
Xsens
Zensorium
ZetrOZ
International Conference on Sports Medicine and Fitness which is to be held during March 23-25 2015, Chicago, USA sportsmedicine2015
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This page was last updated on April 19, 2024